Details

Technology and Creativity


Technology and Creativity

Production, Mediation and Evaluation in the Digital Age

von: Jesper Strandgaard Pedersen, Barbara Slavich, Mukti Khaire

106,99 €

Verlag: Palgrave Macmillan
Format: PDF
Veröffentl.: 12.07.2019
ISBN/EAN: 9783030175665
Sprache: englisch

Dieses eBook enthält ein Wasserzeichen.

Beschreibungen

<p></p><p>This edited book explores the digital challenge for cultural-creative organizations and industries, and its impact on production, meaning-making, consumption and valuation of cultural-creative products and experiences. Discussing digital changes such as user-generated content, social media, business model innovation and product development, the chapters challenge deep-seated definitions of creative individuals, organizations and industries, offering insights into how this creative aspect is argued and legitimized. Placing an emphasis on research that deals with the digital challenge, this collection theorizes its significance for the nature and dynamics of creative industries as well as its impact on the mediation of experiences and the creation and consumption of cultural-creative products.</p><p></p>
<p></p><p>Introduction: Technology and Creativity in Creative Industries.-&nbsp;Innovators’ Acts of Framing and Audiences’ Structural Characteristics in&nbsp;Novelty Recognition.-&nbsp;The Alchemy of Painting: How the Technology of Oil Paint Transmuted Art.-&nbsp;Industry or Field? The Value of the Field Construct to Study Digital Creative Industries.-&nbsp;The Internet as Liberating Space for the Visual Arts: Political Hopes and Sociological Realities.-&nbsp;Evaluation and Producers’ Attention to Ratings in the Chocolate Confectionery Markets.-&nbsp;Alone or in Concert? Creative Entrepreneurs and the Role of Multiple Institutional Logics in Crowdfunding Pitches.-&nbsp;Museums and Technology for Value Creation.-&nbsp;Reassembling Cultural Journalism in the Digital Age.-&nbsp;Digital Transformation and Business Model Innovation in the Film Industry: The Case of Movieday.it.- Afterword.<br></p><p></p>
<p>Jesper Strandgaard Pedersen&nbsp;is Professor at Copenhagen Business School, Denmark, where he serves as Director of imagine .. Creative Industries Research Centre. His research focuses on organizational and institutional change, institutional action and field structuring in creative and innovative contexts. Recent research focuses on the role of cultural intermediaries and forms of evaluative practices in the culinary and film-making fields.</p><p>Barbara Slavich&nbsp;is Associate Professor of Management and Academic Director of the Masters in Fashion Management at IÉSEG School of Management (LEM-CNRS 9221), France. She is a member of the Initiative for the Study and Practice of Organized Creativity and Culture research centre at Columbia University, USA. Her research focuses on creativity management and on organizational mechanisms and processes in creative industries. She has studied high-end restaurants and the fashion industry extensively.</p><p> </p><p>Mukti Khaire&nbsp;is Girish and Jaidev Reddy Professor of Practice at Cornell Tech, USA. Her work primarily focuses on the creation of new markets and the reinterpretation of value constructs and consequent cultural change, particularly in the context of cultural industries. She has studied the Indian art and fashion markets extensively.</p><p></p>
<p></p><p>This edited book explores the digital challenge for cultural-creative organizations and industries, and its impact on production, meaning-making, consumption and valuation of cultural-creative products and experiences. Discussing digital changes such as user-generated content, social media, business model innovation and product development, the chapters challenge deep-seated definitions of creative individuals, organizations and industries, offering insights into how this creative aspect is argued and legitimized. Placing an emphasis on research that deals with the digital challenge, this collection theorizes its significance for the nature and dynamics of creative industries as well as its impact on the mediation of experiences and the creation and consumption of cultural-creative products.</p><p></p>
Explores organizational change within the creative and cultural industries through digital transformation Critically assesses long-held assumptions and definitions of creative individuals, organizations and industries Reinterprets value constructs and cultural change within the context of creative-cultural industries

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